Diablo III: Reaper Of Souls Video Interview Released
6:00 AM | Cord Kruse | Comment on this story
AusGamers recently posted a new video interview with Blizzard Entertainment's Leonard Boyarsky and Jesse McCree about the company's upcoming first expansion for its action RPG, Diablo III. Reaper of Souls will challenge players to defeat Malthael, the fallen Archangel of Wisdom, who seeks to seize control of the Black Soulstone. The new expansion will also offer a new hero: The Crusader, a new level 70 experience cap, new spells and abilities for existing classes, greater emphasis on randomized environments, a reworked Paragon progression, as well as two new game modes: Loot Runs and Nephalem Trials.
AusGamers: Where did all of that stem from? Obviously some of that stuff is not really part of any Diablo legacy, so were you perhaps trialling that for a while to sate people because there is no PvP at the moment? Can you talk about the genesis? Check out the rest at the link below.
AusGamers: Reaper Of Souls Interview
Leonard Boyarsky: It really has nothing to do with the whole PvP situation. Itís just a matter of: no matter how much we can do with the story, once youíve played through four or five times, you really donít want to go through that all again, it really turns it all into loot runs and the things weíre doing now with Nephalem Trials and the bounty system -- we kind of just open the whole world to you.
Itís kind of the way that people have been playing Diablo forever, itís just that before they would have to pick specific runs to do. You know, ďthis run is the most advantageous for the period of time Iím going to play and Iíll get the most lootĒ. That wasnít necessarily quote: ďthe most fun way to playĒ, but it was just people really finding ways to maximise their time in the game. So we thought we should create, not a system, but a whole way to play that doesn't force you to keep doing the same thing over and over again to get that kind of result.
Jesse was talking about the Nephalem Rifts, and the Nephalem Rifts are fantastic, because you can go from a level of the cathedral, to a cave, to some totally different dungeon -- different lighting, different weather systems, different monsters -- so itís always this randomly generated situation or experience that youíre going to have.
Jesse: And the way that we come up with a lot of that sort of stuff, is we play the game and we watch what our players are doing, and we try to adjust and find whatís really fun. Now that we have an expansion, itís a great opportunity to add a whole bunch of new features, that we couldnít just piecemeal in with patches and things like that.
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