Mac Doom Legacy Programmer Q&A
8:47 AM | Andy Largent | Comment on this story
iDevGames has posted an interview with Calum Robinson, the programmer behind the recent Mac port of the open-source Doom Legacy project. In case you haven't checked it out, Mac Doom Legacy has many features added compare to the original Doom, such as OpenGL acceleration, MP3 support and much more. The interview talks with Robinson about his initial interest in the project, his programming background and the hardest parts of porting the code. Here's an excerpt:
What are you most proud of accomplishing with the update?Check out the rest of the interview for much more on Robinson's work. It's always good to see new Mac game programmers in the making. Be sure to head to MGF and grab the 1.0 version of MacDoomLegacy if you haven't already. It runs with the full or demo versions of Doom.
I feel most proud about how much I have learned over the last year or so. Way back then I had very little experience, not just with programming, but with getting bug reports and posting updates. Now I feel I have the confidence to take on any job. I am also very proud of how well I play Doom now! Adding new features that even PC DoomLegacy doesn't have is also something I'm proud of. An MP3 playlist is the only example of this at the moment but I may add more.
Download Mac DoomLegacy 1.0
OpenGL Mac DoomLegacy Web Site
iDevGames Interview with Calum Robinson
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