WWDC to Host OpenGL Sessions
4:22 PM | Michael Eilers | Comment on this story
The countdown to this year's Apple Worldwide Developers Conference has begun, and you have until April 20th to register at a discounted rate. This is perhaps the most vital WWDC ever, coming mere months after Apple launches their next-generation Mac OS X operating system. Apple can build the best OS in the world, but if developers choose not to use it (can anyone say "Be OS?") it may be destined for the digital graveyard; that's why Apple must make a strong case for Carbon and Cocoa development, and they will be pulling out all the stops this WWDC.
Of course as gamers you are most likely wondering what game developers can learn from WWDC, in order to bring great games to Mac OS X. Apple is very serious about one core gaming technology -- the 3D API OpenGL -- and is hosting special sessions at WWDC to teach developers how best to use it. Here is a description:
For three-dimensional (3D) graphics, Mac OS X features an optimized implementation of Industry-standard OpenGL. It is specifically designed for games, animation, CAD/CAM, medical imaging, and other applications that need a rich, robust framework for visualizing shapes in two and three dimensions. For more details on the many conferences and sessions Apple is hosting at WWDC, or to register, visit the web site.
WWDC 2001 will include sessions that cover the following related topics:
- Geometry and modeling
- Advanced rendering
- High performance 2D
- Graphics for games
Apple World Wide Developer Conference 2001
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