David Rosen Discusses Overgrowth
6:00 AM | Cord Kruse | Comment on this story
Examiner.com recently posted an interview with Wolfire's David Rosen about the upcoming Overgrowth, the spiritual successor to the 3D martial arts action title, Lugaru. In the interview Rosen discusses a variety of topics including the game's current status and single player experience.
Raymond Solis: Overgrowth has been in development for several years now, and the beta goal is said to be this year, how close are you to this goal?Click over to the link below to read more.
Examiner.com: David Rosen On Overgrowth
David Rosen: I think we are still on track to reach beta within a year, though itís always hard to say for sure. Overgrowth has a lot of experimental design, so we are always reacting to what is working and whatís not, and itís difficult to measure progress against a moving target.
RS: A lot of update videos have illustrated arena mode and combat in general, how is the single player - adventure aspect, coming along?
DR: Aubrey has created a lot of the terrain and environmental artwork for the levels, but we canít work on the level design itself too much until the core mechanics are nailed down. For example, a platforming level might have to be changed significantly if we make a small tweak to how wall-running works, and a combat level would need to be rebalanced if we make any changes to the fighting.
RS: How long will the story campaign run?
DR: The length of the story will depend on how many interesting combinations of gameplay elements there are to explore. We value the playerís time too much to risk stretching the gameplay thin to reach a target number of hours, so itís hard to say until it is done.
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