Chris Avellone Discusses Project Eternity Companions
6:00 AM | Cord Kruse | Comment on this story
Obsidian Entertainment has released another new early development blog post focusing on the creation of its upcoming Project Eternity RPG. The latest post offers details about the various aspects of NPC companion creation and includes some of Chris Avellone's amusing art to accompany the descriptions.
Eternal Companion FactsRead more at the link below.
Project Eternity Companions
Some facts from our Eternity design documents that I wanted to say up front before going any further: thanks to backer support, Eternity supports 8, yes 8, pre-made companions and 8 hired adventurers (16 total). You can have up to 5 in the party at any point in time (the 6th/1st role is your player character, who, well, sort of has to be there, you know, because itís your game). Itís a lot of writing.
We want to allow you to encounter all companions before the mid-point of the story. One issue weíve found with introducing companions too late is that it doesnít give players enough time to bond with them, and/or the player may have already formed a strong attachment to their other allies so much so thereís no physical or emotional room for more party members in their lives.
Each companion also has their own mini-arc and quest woven into the game as well, so be prepared - they have agendas of their own. You know, like real people.
Lastly in the fact train, we donít force you to take anyone in your party. If you want them, take them. If you want to go to the Adventurerís Hall and make your own, do it. Go solo. We donít own you. Weíre not trying to control you. Play how you want.
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