Control Command Escape Reviews Endless Space: Disharmony
6:00 AM | Cord Kruse | Comment on this story
Control Command Escape has posted a new review of Iceberg Interactive's Endless Space: Disharmony. The downloadable content for the 4X space strategy title offers a new race, new units, and the ability to launch land invasions.
From the review:
The “Harmony” race that the DLC provides actually feels different from all of the others, thanks to both the design of the ships and the adaptation of the interface (although here too it feels crowbarred in, rather than designed, with the tax slider replaced with a research/food slider), and the race’s innate loathing of dust requiring you to develop new strategies to accommodate this. Gone is the need to make citizens happy, but gone are also the ability to rush production, hire heroes, and retrofit ships. It many ways, the new race represents a removal of ideas, rather than an addition.Read the full review at the link below.
Control Command Escape: Endless Space Disharmony
The new fighters and bombers (available to all races) are installed as modules on a ship, and though they make battles more visually interesting, they also add a layer of complexity that seems unnecessary. First off, bombers and fighter can each be used for invasion, ship-to-ship attack (or “balanced”), determined at the point they are added to the ship’s design. Then during the battle, you can set targeting and formation patterns for each of them. In all the battles I fought, it seemed that the effect of these latter choices made little difference; fighters and bombers seem to either be useful or not, with no amount of tweaking upsetting that balance significantly.
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