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Monday, February 26, 2001
Geforce 3 Guide, Images
9:01 AM | IMG News | Comment on this story

Tweak3d has posted an extensive guide to NVIDIA's next-generation graphic card chipset, the GeForce 3. While the guide gives a very good explanation of the chip design itself, it also delves into some technical areas (such as per-pixel shading, vertex shaders, etc.) as well. While they show some impressive screen shots of Giants taken with a Geforce 2 Ultra, the Geforce 3 should look even better -- as difficult as that is to imagine! Check out this article if you are interested in learning what the Geforce 3 is capable of, and don't mind a little arcane tech-speak along the way. Here is an excerpt:

What is per-pixel shading? It's a method of applying special rendering effects... per pixel. It allows material and real world effects to be applied individually to a pixel for more accuracy and intensity. Per-pixel shading will redefine the visual look and feel of imagery for PC graphics. Per-pixel shading has long been used in film production to create a more realistic and lifelike appearance for computer generated imagery. If you've seen Toy Story, you'll definitely remember Buzz Light-year. Remember the translucent reflection on Buzz's helmet? How the environment and light streaks reflected off the glass but also let the image underneath show through? That was done with per-pixel shading. Until now, it wasn't practical to use per-pixel shading on a PC because of the intense power and processing requirements needed. Sure, you could have done that in 3D Studio but could you have done it in real-time? Could the effect be applied to an entire frame at high resolution in 1/60th of a second? Not until now.
Astounding, is it not? As John Carmack noted, this new card may be the biggest revolution in 3D graphics since the Voodoo2 card. Read on for more fawning descriptions of this chip's inner workings.

In related news, GA-Source has posted what are claimed to be nine screen shots of a GeForce 3-based card in action. The shots, which are of the PC-only game Everglade Rush, reveal astounding detail, crisp scene anti-aliasing and water reflections that will dazzle you. If these are indeed GeForce 3 images, it seems Steve Jobs' hopes that these cards will be Mac-first may be shattered, as developers obviously already have them in their hands on the PC side. In any case, even though this game isn't coming to the Mac OS it is certainly an excellent title to showcase the power of the GeForce 3, and the images are well worth checking out. And if you missed the transcripts of our conference call with NVIDIA on Friday, be sure to check those out as well -- there are some very nice details on this chipset and its future on the Mac platform.

GeForce 3 Conference Call, Part 2
GeForce 3 Conference Call Notes
GeForce 3 Screen Shots at GA-Source
Geforce III guide at Tweak3d

Other Mac Games News for Monday, February 26, 2001

Spiderweb Releases New Geneforge Details10:39 AM
Exclusive: Pangea Announces Otto Matic9:57 AM
Mac Baldur's Gate 2 Update, Beta Testers Wanted9:43 AM
• Geforce 3 Guide, Images9:01 AM
SoundBlaster Live Ship Date8:37 AM
More on Mac realMYST Delays8:33 AM
Mac CrystalSpace In-Depth6:00 AM
Quake 3 Map Editing on a Mac?6:00 AM
Shadowbane History6:00 AM
Trade Wars: Dark Millennium FAQ, Images6:00 AM
View all of the Mac games news for Monday, February 26, 2001 on one page

Mac Games News for Friday, February 23, 2001

NWN Multiplatform Chat Transcripts2:53 PM
SiN Patch Pulled2:34 PM
GeForce 3 Conference Call Notes -- HOT!1:57 PM
GeForce 3 Conference Call, Part 21:55 PM
New iMacs and Gaming11:51 AM
WWII Online Trailer9:31 AM
X-plane Updated to 5.60b89:06 AM
Championship Manager 00/01 Update8:51 AM
Target Korea Mac Update, Screen Shots8:42 AM
Baldur's Gate Multiplayer Status Check8:24 AM
Carmack on Geforce 38:17 AM
View all of the Mac games news for Friday, February 23, 2001 on one page

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