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Friday, June 7, 2013
 

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A Vertical Slice Of Project Eternity
6:00 AM | Cord Kruse | Comment on this story

Obsidian Entertainment has released another new early development blog post focusing on the creation of its upcoming Project Eternity RPG. The post reveals the "Vertical Slice" phase of the game's design, and offers a piece of dungeon concept art that will look very familiar to fans of Infinity Engine games like the Baldur's Gate series.

This month we are knee-deep in the Vertical Slice phase and this will be the team's focus for the month of June. It's our way of proving that we are ready to jump forward into production and start making shippable content.

The Vertical Slice is just that, a cross section (think of it as a slice of bread cut out from the middle of a loaf) of the world of Project Eternity. At the end of this phase the game will be feature complete, and the content building portion of the team, including area designers, environment artists, and character artists can make shippable content now. Our Vertical Slice is eleven maps large; encompassing our village and dungeon from Prototype 2, and the dungeon and wilderness area from Prototype 1 (we call this area "The Valley of Hector" internally). The content from the prototypes are refactored to fit within the context of the world and overall story of the game. Feature-wise, we are targeting to have the majority of the world building tools complete and all of the character classes playable up to level five.
Read more at the link below.

Project Eternity Vertical Slice Update
Pillars Of Eternity Hero Edition
Pre-Order Pillars Of Eternity Hero Edition


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