Don't Starve Reviewed
6:00 AM | Cord Kruse | Comment on this story
Mac|Life recently posted a review of Klei Entertainment's Don't Starve. The wilderness survival game places players in the role of a scientist trapped in a mysterious wilderness world full of strange creatures, dangers, and surprises.
From the review:
What first strikes the would-be survivalist is the gnawing, pen-drawn art style, which -- along with the macabre sense of bone-dry humor and 19th century British parlor aesthetic -- traces back to artist Edward Gorey and his Gashlycrumb Tinies book. In what other world could pigs develop an uneasy trade cycle of crops and feces with a poor scientist dabbling in meteorology and the occult?Head over to the site linked below to read more.
Mac|Life: Don't Starve
Donít Starve is punctuated by those kinds of obtuse relationships, which set the stage for the player's inevitable, failed attempts at survival in the always-freshly-generated landscape. The majority of in-game time is spent gathering basic resources like grass, rocks, and carrots, which quickly fill up the meager inventory slots. Collected components can then be combined to create useful inventions like tents, science machines, earmuffs, meat effigies, improved farms, fire darts, golden shovels, or campfires. The better portion of early play will find you discovering new inventions and deciding on the relative utility of each.
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