Torment: Tides Of Numenera - Depth, Design, and Setting
6:00 AM | Cord Kruse | Comment on this story
inXile Entertainment recently posted another update about the upcoming Torment: Tides of Numenera, a spiritual successor to the classic Planescape: Torment fantasy RPG. The post reveals details about the design and planning stage, a video describing the Numenera setting, and a discussion of how the developers will be adding depth and replayability to the game.
We'll be adding depth in many different ways, but primarily depth is focused on choice and consequences. That is, a given scenario might have 3 or 4 different solutions, and each of those solutions will close certain paths and open others. This will apply in small ways -- within dialogue trees, for example, as you follow one line of dialogue, it will close off others -- and occasionally in larger ways as your choices shape the world around you. Entire areas might be altered or closed off, and new ones opened that would've been unavailable had you made a different choice.Head over to the page below to read more.
Torment: Building Foundations
Depth also means going deeper with the companions. For example, additional choices you can make with their characters and your relationship with them, or deeper interactions between the companions themselves, so different combinations of companions in your party will lead to different results.
Ultimately, depth is about making each playthrough unique, since you won't be able to explore every path to its fullest extent. It's about emphasizing the fact that your choices matter.
Torment: Tides Of Numenera (add to watch list)
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