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Unleash The Plague For Fun And Profit In Death Inc.
6:00 AM | Cord Kruse | Comment on this story

We recently received word about Ambient Studios' Kickstarter campaign for Death Inc., a unique new combination of real time strategy and business sim gameplay. In Death Inc. players will take the role of a freelance Reaper unleashing plague and other havok on the 17th century to harvest souls and expand their operations.

Ambient Studios is proud to present Death Inc. - a pungent re-imagining of the Black Death.

Play as Grim T. Livingstone, freelance Reaper, and unleash the plague on 17th century England. Ransack farms, ports and cities, topple knights and noblemen as you battle to increase your pestilential horde.

Back in the Nether, use your harvested souls as currency and expand Death Inc's base of operations. Hire underlings, build new rooms and refresh the decor. Use all of these to unlock new units, upgrades and special abilities.

Take these back to the surface and continue your fight against the healthy as you spreads fear, loathing and most importantly, the bubonic plague.
In-game screenshot

Death Inc. is not your typical strategy game. It's a unique mix of real-time strategy, god game and business sim, harking back to some of the classic Bullfrog games like Theme Park and Dungeon Keeper.

Simply paint your orders into the world and unleash your infected minions on serfs, wenches and noblemen. Every human that falls will join the ranks of your pestilential horde.

In between battles, build your business empire on the bones of your victims and strive to become the greatest Reaper the world has ever endured.

It's time to show the artistic side of infection and paint your way to the ruination of mankind. And a bigger office.

Every unit in your horde has a primal instinct to attack anyone and anything not affected by the plague. People, cows, chickens... you direct it, they'll infect it.

But beware! Humanity's not going to go down without a fight. Your potential victims will defend themselves with sticks, swords, bows or muskets, even siege weapons; anything they can find.

You’ll face a variety of increasingly complex challenges through the game, battling from quaint country villages to bustling seaside ports before finally storming the castles and cities of England.

Overpower soldiers, archers, pikemen, musketeers, plague doctors and knights, turning each into a baneful weapon to overpower your enemies.

Death Inc's fluid control mechanic allows you to quickly and simply paint orders directly in the world for your horde to follow. Use broad brush strokes from afar to direct large swathes of infected, or zoom right in for pencil sharp accuracy. You'll be able to control your troops as you would in any other real-time strategy game, just with greater tactical finesse.

Here are just some of the challenges any Reaper faces, and how you might solve them:

  • Angry pitchfork wielding lynch mob: Two mouse strokes lets you split your horde and crush the mob in a pincer movement.
  • Town crier scuttling to sound the alarm: Flank him in one motion and cut him off with a wall of infected with the next.
  • Company of knock-kneed archers: Draw their fire with peasant arrow fodder, charge your malignant cavalry into their rear and watch them scarper.
  • A deadly rain of boiling oil streaming from a castle gate: Paint a simple circular gesture to tell your infected to scatter.
Your enemies can be simply, deftly and brutally dealt with. Just like that.
The Kickstarter campaign target for Death Inc. is $300,000. It ends on March 6. A demo of the game is also now available.

Death Inc. Kickstarter
Death Inc. Demo


 

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