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Tuesday, February 20, 2001
Red Faction Interview, Preview
10:43 AM | Andy Largent | Comment on this story

Console Domain has spoken with Volition's
Anoop Shekar about his work on their upcoming FPS, Red Faction. The quick Q&A covers topics such as their hopes for the game and its Geo-Mod engine, as well as the problems facing FPS titles on consoles. The Geo-Mod engine is of real interest, as it will allow for realistic destruction of environments (though this makes even greater headaches for level designers). Here's an explanation from Shekar:

CD: What problems did you come up against when creating the game?

AS: Being able to destroy anything and everything made it very difficult. So we had to make decisions about certain objects that couldn't be destroyed. Anything in the game that is metal is indestructible; concrete and rock you can actually destroy. That put down some limitations that helped us design the levels and from there we were able to move forward. So that kind of challenge is definitely one of the big things. One of the other things was to make gameplay that wasn't repetitive, so a lot of the game is broken up with sections where you have to go undercover and actually sneak around and not kill everything as soon as you see it.

The rest of the interview is a quick read, so have a look. Included at the end of the interview is an extensive hands-on account of playing through the 'demo' level provided by Volition to PS2 web sites; the demo is deliberately not made of levels from the final game, so as to hide the plot and other details until the game ships. However, it is still an interesting read, and is accompanied by many screen shots.

Red Faction is currently set for a PS2 release this spring, with Mac and PC versions following later in the summer. The Mac build will be published by GraphSim, so stay tuned for more info on the game as it nears release.

Red Faction PS2 Demo Hands-On
Red Faction Web Site
Console Domain Red Faction Q&A
Red Faction

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Archives  News  Red Faction Interview, Preview