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Telepath Tactics Status Update, New Demo, New Video
6:00 AM | Cord Kruse | Comment on this story

Sinister Design has posted a new blog article about development on Telepath Tactics, revealing information about a variety of new features as well as an updated demo and a new video. Set in the world of the Telepath RPG universe, the turn-based multiplayer tactics game will feature support for up to six players in hotseat mode, a new art style, redesigned UI, and a new combat engine.

Here are a handful of updates listed in the post:

Telepath Tactics now supports branching, scripted dialog: which means the game now also supports branching campaigns.

By far the biggest undertaking this past month has been improving enemy AI in Telepath Tactics. There are already a number of noticeable upgrades–among them:

  • AI characters now grab item sacks lying within reach, then continue their turns;
  • AI characters now intelligently use items sitting in their inventory;
  • AI characters with non-turn-ending attacks now continue moving after attacking; and
  • badly injured AI characters now flee in the direction of a friendly healer if they can reach one.
I’ve implemented Rally, a feature that simultaneously auto-moves all of your characters toward a point on the battlefield that you specify. (This massively speeds up turns where you’re too far away to engage with any enemy units!)
Click on the link below to read the rest of the update on the game's progress.

Telepath Tactics January Update
Telepath Tactics (add to watch list)


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