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Monday, February 19, 2001
 

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Rob Bartel Interview on NWN
10:46 AM | Toby Allen | Comment on this story

X-Treme Gaming Radio has posted an interview with Bioware's Rob Bartel, co- designer of the upcoming online RPG Neverwinter Nights. The interview includes some new screen shots, but mainly revolves around general questions about NWN. Fans of Bioware's other titles will be pleased to note that you may import Baldur's Gate characters into NWN, allowing for certain changes. Here's an update on the game's progress:

What work remains on NWN?


Well, the engine's more or less in place but we still have an actual game to make. The official campaign, while thoroughly planned out, still needs to be implemented. This means not only the modules themselves, but also all of the items, spells, creatures, scripts, and dialog that make up those modules. A project of this scope takes a lot of time to construct and, while we have the bulk of the work behind us, we still have a lot ahead of us, too.

Bioware is doing the Mac OS conversion in-house. Check out our interview with Trent Oster for more in-depth information bout NWN; the game itself isn't expected until the end of the summer.

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NWN interview at X-Treme Gaming Radio
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Other Mac Games News for Monday, February 19, 2001

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• Rob Bartel Interview on NWN10:46 AM
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Q3:TA Map Pack Update9:12 AM
Fly! 2 Preview9:02 AM
Blizzard Interviews8:58 AM
Shadowbane Beta Update8:53 AM
 
View all of the Mac games news for Monday, February 19, 2001 on one page

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Archives  News  Rob Bartel Interview on NWN