Amnesia: The Dark Descent Two Year Status Update
6:00 AM | Cord Kruse | 2 comments
A recent Frictional Games developer blog post has provided a look at the status of Amnesia: The Dark Descent, two years after release. The article examines topics such as the game's strong sales figures, modding community, and plans for the future. The game follows the story of Daniel, an amnesiac who awakens in a desolate Prussian castle.
The next big thing for us will be the release of Amnesia: A Machine For Pigs, which is a follow-up developed by thechineseroom and produced by us. This release will be very interesting in many ways. First of all it is a big experiment for us to do this sort of collaboration, so from the start we had no idea how it would turn out. Judging from the latest build we have nothing to worry about though, and so far it looks great. Another interesting aspect is how well it will sell compared to the initial Amnesia launch. Not only is the market a lot bigger now than two years ago, Amnesia is more more known. The result will be very important to how we plan our future. Release for AMFP is expected early 2013.Check out the full article at the page listed below.
Amensia - Two Years Later
At Frictional Games our main concern is our new super secret project. We do not want to say much about this project yet,but we can disclose that it will be horror and that it will be first person. One of the things I was most disappointed with in Amnesia was that it never really managed to deliver any deeper themes, but was more like a shallow fright-fest. For the new project we want to change that and really try and bring a certain theme to the front. Our hope is that this will create a very special experience, creating horror in a much more disturbing way. For the curious, some information on the path we are taking can be found in this paper. The game's current status is that we have pretty much all tech working, and have started to playtest the first parts. Still, a lot is up in the air and the current design is bound to change. While we do not want the project to go on forever, we want to use our good financial situation the best we can and make sure we do not just rush something out (which we did with Amnesia actually). Release will probably be some time in 2014.
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