Max Schaefer Discusses Torchlight II
6:00 AM | Cord Kruse | Comment on this story
I.Eat.Games has posted a lengthy new interview with Runic's Max Schaefer about the company's upcoming actiion RPG sequel, Torchlight II. The developer touched on a variety of subjects such as how the Diablo III release affects Torchlight II, whether or not there will ever be a Torchlight MMO, and if its possible for the market to reach a saturation point for action RPGs.
With the success of the Torchlight series, Diablo 3 and the popular ARPG KickStarter projects like Path of Exile and Grim Dawn, it seems to be a renaissance for ARPGs. Do you think the interest has always been there? And do you think the market is at risk of becoming overly saturated?Read the full interview at the page below.
I.Eat.Games: Torchlight II Interview
I donít think so at all. For a decided simple game, ARPGs are actually very complicated to create. I think thatís why there arenít a lot of them. I donít think itís based on the market at all, because whenever they do come out they sell like hotcakes. Look at Diablo 3. Itís the fastest selling game on all time on the PC. Itís a fertile market and I donít think one or two titles are going to saturate it.
There are so many FPS out there and no one thinks that genre is dead. Every one thatís good sells like crazy. Weíre pretty confident that provided we can keep our quality up, there are more buyers than there are games in this genre.
Also itís been 10 years since the release of a Diablo game, and I think thereís a new generation of people to introduce to the genre. Again this is where Diablo 3 can help us. Theyíre bringing in so many new people to the genre, and so many kids are now of gamer age. We have a whole new generation to introduce to ARPGs. No one ever leaves games, once youíve started playing games they become part of your life and you play forever. Weíre just getting more and more gamers as time goes on and since there has been such a huge gap in ARPGs, its a very fertile field to plow right now.
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