The Elder Scrolls Online: Storyline And Quests Detailed
6:00 AM | Cord Kruse | 2 comments
As part of its continuing coverage of The Elder Scrolls Online, Game Informer recently released two new video interviews with the MMO's lead content designer Rich Lambert and creative director Paul Sage. The two video sessions include discussions of the game's storyline and quest structure.
Over the course of five core games, the Elder Scrolls series has accumulated enough lore to keep fans buried. The team behind The Elder Scrolls Online decided to wind back the clock in order to add to the series rich history. Through a combination of careful research, conversations with Bethesda Game Studios, and creative brainstorming, ZeniMax Online hopes to give fans of the series an thorough look at a tumultuous time in Tamriel's history. Game Informer's Ben Reeves sat down lead content designer Rich Lambert and creative director Paul Sage to talk about the story within the MMO and how it connects to Morrowind, Oblivion, and Skyrim.Read more at the site below.
Game Informer: Elder Scrolls Online Story Interview
Fans of MMOs have killed their fair share of monsters. They've collected enough pelts and have returned plenty of missing items to quest-givers. The team behind The Elder Scrolls Online has the challenge of creating thousands of quests for their MMO that will hook players and share similarities with the Elder Scrolls games of the past. By implementing an exploration-focused quest structure and bringing in fan favorite quest-lines such as the thieves guild, creative director Paul Sage and lead content designer Rich Lambert hope fans of the series will feel right at home. Watch the video below to see Game Informer's Ben Reeves talk to Paul and Rich about their approach to designing quests, the main story of the game, and how the world will change depending on your actions as a player.
Game Informer: Elder Scrolls Online Quests Interview
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