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Thursday, February 8, 2001

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WWII Online Interview
6:00 AM | Lucian Fong | Comment on this story

With a game as ambitious as Cornered Rat Software's massively multiplayer roleplaying/simulation game, World War II Online, enthused gamers are bound to have many of questions and concerns. This incredible online sim will attempt to encompass the entire European theater of war from 1941 to 1945, on land, sea and air, in realtime. GameSpot spoke with WWII Online's producer, Chris "Mo" Sherland, about various aspects of the game, in order to clarify their understanding.

Here, Chris gives an idea of how huge this gaming world will be:

GameSpot: How many players will the game support simultaneously?

Chris Sherland: Right now we are shooting for 10,000 players in the Blitzkrieg theater of operations. And we currently have 10 or more theaters of operations planned to make up a seamless World War II Online "world." That's where we want to start, and take it higher from there. With the retail distribution plan we have with Strategy First we should be able to attract a lot of players. We're setting up our server technology to be flexible and growth oriented. 10,000 players per theater is a number we fully plan to exceed. We still may end up with shards but not if we can help it.

MMORPG (Massively Multiplayer Online Roleplaying Games) such as Ultima Online and Everquest have become extremely popular on the PC, but availability on the Macintosh has been non-existant. Thanks to Cornered Rat, Mac gamers will no longer be left out of the massively multiplayer online community. WWII Online is set to enter beta testing soon with over 5,000 registered testers. The game is scheduled for release during the second quarter of this year for Mac and PC.

WWII Online Preview at GameSpot
WWII Online Website
Strategy First
Cornered Rat Software
World War II Online

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