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Thursday, February 8, 2001
Space Travel and MOO3
6:00 AM | Andy Largent | Comment on this story

Quicksilver Software has updated their site with a lengthy description of how interstellar travel is going to function in their upcoming title Master of Orion III. The game's space transportation isn't going to be a simple "Warp 5, Mr. Sulu," as the new section explains. Star and system drives, amplifiers, star gates and worm holes are all described in detail. Here's a clip from the update:

For the purposes of interstellar travel, each solar system is a "point." Between most (but not all) nearby solar systems, determined by the computer during setup, connect-the-dot-style lines called "Star Lanes" will exist. Between a few (but not many) distant solar systems, determined by the computer during setup, lines called "Wormholes" will exist.

Movement is allowed between any two solar systems in Master of Orion III (possibly within some technologically defined limitations that is as yet to be determined). It is slowest where there are no Star Lanes or Wormholes to travel and fastest through Wormholes.

If you're a fan of the previous games in the series, you'll want to read through the rest of the description. Even if MOO3 is new to you, this will give you a good idea of what kind of detail to expect from the obsessive Quicksilver team and this massive project. Although this title isn't due until early 2002, considerable interest has already been generated; we understand that the 'hit' numbers on the M003 web site increased considerably when MacSoft announced they would be publishing the Mac version.

Master of Orion III Space Travel Details
Quicksilver Software
Master of Orion III
Buy Master of Orion III

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