 |
Brian Fargo Discusses Wasteland 2 And Publisher Misdeeds 6:00 AM | Cord Kruse | Comment on this story
Ripten has posted a new interview with inXile Entertainment's Brian Fargo. The developer discussed more details about the company's upcoming Wasteland 2 RPG as well as some of the problems developers encounter when dealing with publishers. A sequel to the classic post-apocalyptic RPG of the 80's, Wasteland 2 will be a top down, turn-based, tactical RPG that the developers promise will "stay true to its roots." Brian Fargo: There is more tension than you can believe. You would not believe the stories you hear about how developers are treated by publishers these days. It is abysmal.Why don’t we hear more about it…? BF: Because they are afraid to talk, because they’ll never get another contract if they do. That’s why. You cannot believe… it’s awful. It’s really bad. You should try to dig in and get some stories out there. Look at the most recent one with those poor guys at Obsidian. They did Fallout: New Vegas, the ship date got moved up and, who does the QA on a project? The publisher is always in charge of QA. When a project goes out buggy, it’s not the developer. The developer never says, “I refuse to fix the bug,” or, “I don’t know how.” They never do that. It’s the publisher that does the QA, so if a product goes out buggy, it’s not the developer’s fault. So, (Fallout: New Vegas) goes out buggy and they didn’t do the QA, their ship date got moved up and they missed their metacritic rating by one point. Did they get a bonus? No. Do you think that’s fair? I tried to get some of my publisher friends, who I used to make a lot of money for, to donate. Do you think they donated? No. Their employees did. Head over to the page below to read more.
Ripten: Wasteland 2 Interview
Wasteland 2 (add to watch list)
Recent Mac Games News Tuesday, March 27, 2012 Monday, March 26, 2012 Friday, March 23, 2012 Thursday, March 22, 2012 Wednesday, March 21, 2012
|
Search for other Mac games news stories or browse our Mac Games News Archive.
|
 |