Brian Fargo Discusses Wasteland 2 And Publisher Misdeeds
6:00 AM | Cord Kruse | Comment on this story
Ripten has posted a new interview with inXile Entertainment's Brian Fargo. The developer discussed more details about the company's upcoming Wasteland 2 RPG as well as some of the problems developers encounter when dealing with publishers. A sequel to the classic post-apocalyptic RPG of the 80's, Wasteland 2 will be a top down, turn-based, tactical RPG that the developers promise will "stay true to its roots."
Brian Fargo: There is more tension than you can believe. You would not believe the stories you hear about how developers are treated by publishers these days. It is abysmal.Head over to the page below to read more.
Ripten: Wasteland 2 Interview
Why donít we hear more about itÖ?
BF: Because they are afraid to talk, because theyíll never get another contract if they do. Thatís why. You cannot believeÖ itís awful. Itís really bad. You should try to dig in and get some stories out there. Look at the most recent one with those poor guys at Obsidian. They did Fallout: New Vegas, the ship date got moved up and, who does the QA on a project? The publisher is always in charge of QA. When a project goes out buggy, itís not the developer. The developer never says, ďI refuse to fix the bug,Ē or, ďI donít know how.Ē They never do that. Itís the publisher that does the QA, so if a product goes out buggy, itís not the developerís fault. So, (Fallout: New Vegas) goes out buggy and they didnít do the QA, their ship date got moved up and they missed their metacritic rating by one point. Did they get a bonus? No. Do you think thatís fair? I tried to get some of my publisher friends, who I used to make a lot of money for, to donate. Do you think they donated? No. Their employees did.
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