Brian Fargo Discusses Wasteland 2 Kickstarter Success
6:00 AM | Cord Kruse | Comment on this story
Digital Trends has posted a short new interview with inXile CEO Brian Fargo about the success of its Kickstarter campaign to crowd fund a sequel to the classic Wasteland. In just seven days Wasteland 2 has received over 1.4 million in pledges. In the article Fargo discussed some of his plans for the money collected in excess of the 900,000 the developer originally sought.
With just about one and a half times the necessary funding for the game already promised through Kickstarter, Fargo is already planning how that extra money is going to be used. “Having more money means the writers will get to make the game broader and deeper. The bigger music and sound budget means more great music from Mark Morgan. It also allows for more varied environments, more character portraits and interesting effects like having radiation clouds that float move over areas.”If the project reaches at least 1.5 million in funding inXile has promised to create a Mac version of the game. Currently the total is less than 23,000 away from that target.
“In addition to more locations, we’ll have the manpower to create more layered effects based on what the player is up to. Cause and effect is everything in a good RPG so triggering based off more variables makes for a better world. This can range from having hundreds of different NPC dialogue remarks based on who is in the party, encounters that react to what you look like, scenes that open up based on how violent you were or perhaps how low your intelligence is. This kind of depth is what made Wasteland 1 so good.”
Prior to the Kickstarter campaign, InXile believed it would take around eighteen months to finish Wasteland 2. The studio remains committed to that deadline, but mod tools for the game may not be available right when it releases according to Fargo.
Click over to the page below for the full interview.
Digital Trends: Brian Fargo On Wasteland 2 Kickstarter Success
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