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Wednesday, March 7, 2012
Photon Cloud Unveiled
6:00 AM | Cord Kruse | 1 comment

Exit Games recently unveiled Photon Cloud, a hosted network engine for the development of real-time multiplayer games for Mac, Windows PC, browser, and mobile platforms. The service promises to give developers the chance to add online gaming features "easily and without any server-hassle in a fraction of the time."

“Photon Cloud allows developers to build fantastic multiplayer games without any server-hassle, without having concerns of how to globally scale and operate the game as we are taking care of this,” says Christof Wegmann, CTO of Exit Games.

He adds: ”With Photon Cloud is has never been so easy and affordable to build an online game. Photon Cloud starts at just US$9 per month so even a small indie can now build a stunning multiplayer experience for a global audience. We think this is a real deal.”

Since the service’s initial launch 4 months ago, over 4,500 developers have chosen to run their app in the Photon Cloud to take advantage of its benefits:

  • Software as a Service: no server setup or server maintenance needed. Photon Cloud is fully managed by the experts from Exit Games
  • Automatic Load Scaling: Photon Cloud automatically scales with the actual application usage
  • Cross-platform: Photon Cloud is offered for a variety of platforms such as Unity, iOS, Android, Windows, Windows Phone, Mac, Flash, HTML5 and more
  • Photon Unity Networking: combines the ease-of-use of Unity Networking with the performance and reliability of Photon Cloud
  • Competitive Pricing: Photon Cloud is offered in different packages starting at incredible US$ 9 per month. Upgrading, downgrading and cancelling is possible at any time. The detailed pricing is available at
For more information follow the links below.

Photon Cloud
Exit Games
iGame Radio: Photon Cloud Brings Light To Multiplayer

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