November 21, 2017
Archives  News  World Of Warcraft: Cataclysm Quest Design Post Mortem  


Thursday, March 1, 2012
 

Click to enlarge
World Of Warcraft: Cataclysm Quest Design Post Mortem
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has posted a new post mortem interview with World of Warcraft lead quest designer Dave Kosak. In the Q&A the designer discussed quest design goals for Cataclysm, what worked, what didn't work, and what the designers learned from the experience.

Q: What were your main goals going into Cataclysm?

Certainly from a quest design standpoint our primary goal with Cataclysm was to remake the old world, specifically the 1-60 questing experience. World of Warcraft was released in 2004, and we've learned so much in the years since about what constitutes good MMO gameplay. We wanted to make sure that the game was relevant to new players coming in, and walking up and down the length of the Barrens on foot over and over just didnít do it for us anymore.

Remaking the entire old world -- 46 zones! -- was ambitious. Actually, it was ludicrous. It was like re-releasing a whole game in the course of an expansion cycle. Then we added a couple new races and their starting zones on top of that. Iím not sure how we convinced ourselves we could make it happen, but somehow we pulled it together.

Head over to the page below to read the full article.

World Of Warcraft Cataclysm: Post Mortem Q&A
Blizzard Entertainment
World Of Warcraft: Cataclysm


Other Mac Games News for Thursday, March 1, 2012

IMG Reviews LEGO Pirates Of The Caribbean6:00 AM
Roads Of Rome 3 Now At Macgamestore6:00 AM
Telepath RPG: Servants Of God Soundtrack Available6:00 AM
• World Of Warcraft: Cataclysm Quest Design Post Mortem6:00 AM
 
View all of the Mac games news for Thursday, March 1, 2012 on one page

Mac Games News for Wednesday, February 29, 2012

Diablo III: Expectations, Skill Progression, Achievements6:00 AM
MGS Releases Pioneer Lands6:00 AM
Shadow Of A Soul: Chapter I Trailer Revealed6:00 AM
The Thirty Nine Steps Becomes Interactive Story Experience6:00 AM
 
View all of the Mac games news for Wednesday, February 29, 2012 on one page


Recent Mac Games News

Tuesday, February 28, 2012
Monday, February 27, 2012
Friday, February 24, 2012
Thursday, February 23, 2012
Wednesday, February 22, 2012


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  World Of Warcraft: Cataclysm Quest Design Post Mortem