World Of Warcraft: Cataclysm Quest Design Post Mortem
6:00 AM | Cord Kruse | Comment on this story
Blizzard Entertainment has posted a new post mortem interview with World of Warcraft lead quest designer Dave Kosak. In the Q&A the designer discussed quest design goals for Cataclysm, what worked, what didn't work, and what the designers learned from the experience.
Q: What were your main goals going into Cataclysm?Head over to the page below to read the full article.
World Of Warcraft Cataclysm: Post Mortem Q&A
Certainly from a quest design standpoint our primary goal with Cataclysm was to remake the old world, specifically the 1-60 questing experience. World of Warcraft was released in 2004, and we've learned so much in the years since about what constitutes good MMO gameplay. We wanted to make sure that the game was relevant to new players coming in, and walking up and down the length of the Barrens on foot over and over just didnít do it for us anymore.
Remaking the entire old world -- 46 zones! -- was ambitious. Actually, it was ludicrous. It was like re-releasing a whole game in the course of an expansion cycle. Then we added a couple new races and their starting zones on top of that. Iím not sure how we convinced ourselves we could make it happen, but somehow we pulled it together.
World Of Warcraft: Cataclysm
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