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Wednesday, February 15, 2012
 
Principles Of An Indie Game Bottom Feeder
6:00 AM | Cord Kruse | Comment on this story

Gamasutra has posted a new guest article from Spiderweb Software founder Jeff Vogel, offering his principles of indie design to those looking to enter the fray. The veteran indie RPG developer discussed his success as an indie developer, the inevitability of piracy, and the importance of setting the right price for a game.

It's great being a bottom feeder. I get to lurk in my basement and watch the titans of the game industry punch each other silly far above me. I don't work 80 hour weeks. I design my games to be writable in the period of time allotted, and I release them when they are actually ready.

I also spend a lot of time answering questions from the young and ambitious about how to get to do what I do for a living. I tell them to find a niche that is underserved. To work hard and to remember how difficult it is to get someone to spend actual money on something. I also urge them to get a chair with decent back support.

And I push a certain set of principles until I'm blue in the face. They are the principles I feel any group of ambitious game developers should take to heart, if you want to make a living selling your little games.

Read the full article at the following link.

Gamasutra: Jeff Vogel Principles
Spiderweb Software


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