The New Frontier Of Drox Operative
6:00 AM | Cord Kruse | 4 comments
Gamercast has posted a new interview with Soldak Entertainment's Steven Peeler about the company's upcoming starship action RPG, Drox Operative. The game will put players in the role of an elite starship captain and will feature warring alien races, fierce space battles, a dynamic and evolving galaxy, and co-op multiplayer.
GC: Can we ask how the space battles work?Check out the full interview at the link below.
Gamercast: Drox Operative Interview
SP: Battles are fairly quick conflicts fought in real-time, but are focused more on tactics rather than good reflexes. You decide where to pilot the ship and which weapons or other ship components to use and when. Targeting of enemies is fairly automatic, although you can control this when you want. The usable components are usually direct weapons like Fusion Beams and Neutronium Cannons, but can also be more indirect weapons like Fighters and Anti-Matter Mines, active defenses like Flares and Decoys, consumables like Nanite Repair and Energy Spikes, and special abilities like Stasis Fields and Tractor Beams. There are even doomsday devices like Grey Goo. Most of these use up your energy reserves though, so you have to be careful how fast you burn through it.
You also have to concern yourself with the health of your ship. First you have quick, recharging shields that protect you, then a layer of armor, and then the actual structure of your ship. You really donít want an enemy to get through the shields and armor, because along with damaging the shipís structure, it will also start doing damage to your components. Losing one of your main weapons or an engine is a quick way to be destroyed.
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