“We are trying to create a unique experience for the players, which is not only linked to one platform or one media,” says Natascha Röösli from Rock Pocket Games.Check out the site below to learn more about the game.
“It’s also important to us, that there is a focus on creative problem solving, thinking outside the box and that there are several different options available to drive the story along.”
The team is currently finishing up work for a limited, playable prototype of a show-case episode, to be shown in San Francisco in March for both GDC and Game Connection.
“The characters and the world are very important. We are spending a lot of time fleshing them out and creating concept art through our talented art team,” says Natascha. “We share our progress and workflow on our Oliver & Spike Development Blog with everyone who is interested in following”.
THE GAMEPLAY – WHAT’S SPECIAL
Problem solving and storytelling are lifted to a whole new level as you have to think outside of the box and use your unique dimension jumper abilities to advance through the storyline and overcome obstacles. Not only will you have the option to switch to another version (dimension) of the current area you are in, with different physical laws, you also have the power to switch to and explore completely different universes (cluster).
“There is not only one world but several to discover and several of those locations, again, have different layers and alternate dimensions with different rules. Switching from your normal familiar dimension might end up in a Jell-O version of the same environment, enabling you to get around an enemy or obstacle you couldn’t have gotten around in the “normal” location”, says Ivan Moen.
The unique Dimension Jumper backdrop however is not the only interesting detail on your journey to help Oliver discover his past, his future and everything linked to his destiny. Exploring the worlds or meeting the interesting characters inhabiting those worlds is going to be a treat for itself but Rock Pocket Games has additional ideas for the actual gameplay:
“We know that parents like to play with their kids, IF they have time. That’s the reason we are playing with the idea to have the option to play both, Oliver and Spike, alternatively, by switching between the two yourself or to enlist the help of a friend or family member if you do not want to play alone. We have to see if this is something that will work both technically and gameplay wise. Hopefully we will be able to recruit the help of interested testers during further development and get feedback on our ideas,” Natascha explains.
Take these engaging gameplay features and imagine a puzzle and adventure game with unique graphics and quirky characters and you have: Oliver&Spike: Dimension Jumpers.
Last but certainly not least: Rock Pocket Games will release exclusive Comic panels to get you involved and familiar with Oliver and Spike before you meet them in the actual game. Episode one of the comic will be available on the first of February 2012 on the Oliver&Spike Development Blog.