How Diablo Saved The CRPG Genre
6:00 AM | Cord Kruse | 7 comments
1UP.com has published a new article exploring the impact of Blizzard Entertainment's release of the original Diablo. The article's author suggested that the action RPG saved the role playing game genre because "by 1995, the computer role-playing game was dying." The piece also includes a variety of interesting anecdotes about Diablo.
While this new Diablo project intrigued Blizzard executives -- the basic idea of descending a dungeon to hit skeletons and demons had its appeal -- they suggested one significant alteration. Bolstered by the reception to Warcraft, Blizzard advised changing Diablo's combat system from a turn-based one to a real-time one. Funnily enough, Condor co-founder Max Schaefer admitted to Gamespot that the developer initially resisted the suggestion. "We fought that transition for a long time [...] The amount of time we argued about it was totally ridiculous, considering it only took us about three hours to mock the game up in real time," Schaefer stated. He elaborated how a realtime combat system would make Diablo feel too much like an action game, but he concluded, "once we started to play in real-time, it became very apparent we were wrong.[...] We just played it in real time and said, 'OK, right then, this is how it's going to work.'"For the full article click over to the link below.
1UP.com: How Diablo Saved The Computer RPG
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