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Friday, January 27, 2012
 

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Frozen Synapse Post Mortem Revealed
6:00 AM | Cord Kruse | Comment on this story

Gamasutra has posted a post mortem article examining the development of Mode 7 Game's Frozen Synapse. Mode 7's Paul Taylor explained the process of creating the game and discussed the company's design philosophy. The game features both single and multiplayer action, a variety of guns, hand crafted maps, and a map editor.

"My motivation was highest to make a game that had interesting decisions the whole time," developer Ian Hardingham told Taylor, while working on the game.

"A couple of big work-for-hire contracts enabled us to adopt a 'when it's done' attitude to gameplay iteration. We took very low salaries and kept overheads to a minimum, allowing our focus purely to be on making the best game we could," Taylor writes.

Ideas were tested and discarded if they did not fit the core gameplay -- but "having time to explore them was vital," writes Taylor.

Read the full article at the site linked below.

Mode 7 Games
Frozen Synapse
Gamasutra: Frozen Synapse Post Mortem


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