Frozen Synapse Post Mortem Revealed
6:00 AM | Cord Kruse | Comment on this story
Gamasutra has posted a post mortem article examining the development of Mode 7 Game's Frozen Synapse. Mode 7's Paul Taylor explained the process of creating the game and discussed the company's design philosophy. The game features both single and multiplayer action, a variety of guns, hand crafted maps, and a map editor.
"My motivation was highest to make a game that had interesting decisions the whole time," developer Ian Hardingham told Taylor, while working on the game.Read the full article at the site linked below.
Mode 7 Games
"A couple of big work-for-hire contracts enabled us to adopt a 'when it's done' attitude to gameplay iteration. We took very low salaries and kept overheads to a minimum, allowing our focus purely to be on making the best game we could," Taylor writes.
Ideas were tested and discarded if they did not fit the core gameplay -- but "having time to explore them was vital," writes Taylor.
Gamasutra: Frozen Synapse Post Mortem
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