Changes To Diablo III Explained
6:00 AM | Cord Kruse | 8 comments
On the official Diablo III website Blizzard Entertainment offered some details on significant changes to the game's crafting, items, attributes, and inventory. The modifications are a result of feedback gathered from beta testers. The long awaited third installment in the action RPG series will once again return players to the demon plagued world of Sanctuary.
We're also looking at systems we’ve created and making sure that the rationale that brought us to these designs still makes sense. The Stone of Recall, for instance, has a short cast time and allows you to return to town. Early on we said we wouldn't have town portals, as they introduced too many combat exploits, but we were able to resolve them. Because we have the Stone of Recall, though, we began to evaluate systems that were originally implemented to deal with the exclusion of town portals. Head over to the pages below to learn more.
Diablo III Changes
So we've decided to remove the Cauldron of Jordan and Nephalem Cube. They were implemented to allow for salvaging and selling items when there was no quick and easy way to return to town. Now that the Stone of Recall exists, we found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk. It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out. In addition, we've decided to just call it what it is and the Stone of Recall is now Town Portal, and is integrated directly onto the skill bar UI.
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