City Of Heroes: The Death Of Statesman
6:00 AM | Cord Kruse | Comment on this story
NCSoft and Paragon Studios have posted a new Intrepid Informer article featuring information about features and storylines in the City of Heroes MMO. This time the Informer focused on the team's difficult decision to kill off Statesman.
Early on in Freedom's development we had a meeting where everyone got free reign to pitch their ideas for what could be in the massive update. At the very end of the meeting someone said "can we kill off Statesman?" At first I was shocked that this was even being brought up again; I had considered it case-closed. Too much work, not enough time, especially with all the other things that were going into Issue 21 and the Freedom launch at that point. Still, wasn't the point of the Incarnate system to let the players out-power even the powerhouses of the City of Heroes universe?For more of the article click over to the page below.
City Of Heroes: Intrepid Informer Issue 17
It wasn't a terrible idea. We had pondered on this puzzle for days when I came up with the idea of a monthly story arc, like a comic book, that could extend out our time of actually killing off the character. Then I had the idea of making it a countdown of sorts, hinting that someone from the "Surviving Eight" would perish before the end of the arc.
This was exactly what we needed in order to pull off the feat of killing an iconic figure like Statesman. It gave us the time to launch Freedom as it was originally designed, without throwing a big monkey-wrench into the game world right off the bat. In addition, it allowed us to tell a better story, with a mysterious, yet familiar, villain finally pulling off the "impossible". We were able to establish how Darren Wade was able to pull off the feat over the course of several mini-story arcs spanning the first few months of the main arc. We were able to craft both a hero and villain angle to the first few stories, so that everyone got to play the arc for their own motives.
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