Guns Of Icarus Postmortem
6:00 AM | Cord Kruse | 1 comment
Game Career Guide has posted a new postmortem article from Muse Games. The article explores what went right and what went wrong with the development of Guns of Icarus. The action game puts players in the role of a privateer ferrying goods across treacherous space in a post apocalyptic steampunk future.
We started Guns of Icarus the same way we started everything else: saying, "It would be cool if..." In the case of Guns of Icarus, we thought of those moments in typical shooters where you get to briefly use the big mounted turrets, and thought that sensation could be made into a whole game itself. Guns, fire, explosions, and above all a sense of urgency and power -- just seems like the right thing to do. This dovetailed with our concept for a ruined world with large diesel-punk airships and bands of marauding air-pirates patrolling the wastes. Over a few conversations, scribbled notes, and sketches, the idea of Guns of Icarus started taking shape. Head over to the site below to read more.
Game Career Guide: Guns Of Icarus Postmortem
We didn't have a lot of money, and we knew that there wasn't anything else we'd rather do than make games. With a limited budget, we set a target of four months to develop the game. We were able to keep to our target, and craft a set of core gameplay mechanics that resonated well with players. We spent another month and a half testing and polishing before we put it up on our site. We envisioned a lot more for the game, but our budgetary constraints enforced discipline and a small scope. We just had to start somewhere and see where it takes us.
Guns Of Icarus
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