uDevGames 2011 Competition Public Voting In Progress
6:00 AM | Cord Kruse | Comment on this story
iDevGames has invited Mac gamers to take part in a public vote to help select the winners for the uDevGames 2011 contest. The sixth running of the uDevGames Mac game development contest began on July 1st, giving the developers three months to design, create, and polish their games, including all coding, graphics, and sound, with 15 teams completing the challenge.
The entire Mac gaming community is invited to download these game entries, and vote form them to determine the "Best Overall Game." Entries will also be judged in the categories of Best Gameplay, Best Graphics, Best Audio, Best Story, Most Original, and Most Polished by their peers. Winners will be announced on October 14th, and prizes distributed to the developers for the top three entries in each category.A listing of all entries for the contest, including descriptions, screenshots, and downloads, can be found at the official website.
Past contests have resulted in over 150 games created by independent Mac developers from around the world and have awarded entrants with a total prize pool valued at over $100,000. Awarding prizes to developers who participate in uDevGames confirms one of iDevGames' core values that motivation is the key to turning game coders into game developers. The source code for all games entered into the uDevGames contest is released back to the community under Open Source licenses, accomplishing iDevGames' mission of educating and expanding the Macintosh game developer community.
uDevGames has proven to be an excellent springboard for Mac and iOS game developers. Past uDevGames alumni include Wolfire's David Rosen, the lead developer of the indie games "Lugaru" (of Humble Indie Bundle fame) and its sequel "Overgrowth", Justin Ficarrotta, developer of the Freeverse games "Top Gun", "Days of Thunder", and "Kill Dr. Cote", and MajicJungle's David Frampton, who turned his uDevGames entry "Chopper" into a hugely successful game for the iPhone, followed by an even better sequel "Chopper 2" for the iPhone, iPad, and Mac.
uDevGames would not be possible without the support of the community and its generous sponsors, including: 71 Squared, AMD, Apparent Software, Bare Bones, Cheeta3d, The Coding Monkeys, Fat Cat Software, Flying Meat, HairerSoft, Howling Moon Software, Karelia, Me and Mark Publishing, OmniGroup, Pixelmator, Propellerhead Software, Real Software, Torus Knot Software, Zennaware, and Zwopple.
Established in 1998 by Carlos Camacho, iDevGames' mission is to educate, support, and grow the Mac and iPhone game developer community. Entirely community-run, iDevGames promotes the exchange between developers to share code and techniques with everyone from beginners to experts, along with supporting designers and artists. iDevGames features articles, interviews, tutorials, downloads, and an active and knowledgeable forum for Mac and iPhone game developers.
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