Warren Spector Q&A
9:31 AM | Andy Largent | Comment on this story
The film site Cheese and Whine has scored an interesting interview with Deus Ex's lead designer Warren Spector. They ask a number of questions about games and moving the FPS genre forward, as well as many from a movie-oriented point of view. Spector gets to talk more about his philosophy of games, including his drive to move them towards realism and interactivity. Here's an excerpt with more:
You've also stated that you'd love to make a game in the vein of Jean Renoir's 'Le Grande Illusion', however you're still relegated to the Action genre, again due to technological limitations. Although character drama is still a long way off, what other genres would you consider a bit closer to interactive realization?Read through the rest of the Q&A for more of Spector's thoughts on game design. He's still tight-lipped about Deus Ex 2, but once anything is announced, you can be sure we'll pass it along.
Cheese and Whine Q&A with Warren Spector
I'm not sure we're as far off from making a game about how people interact with one another socially and culturally (which is what I mean by a game in the vein of Grande Illusion) as you might think. Mostly I'm frustrated at my own inability to figure out how to make such a game at all, how to convince someone to fund it and then how to convince people to buy it! Basically, I think we're a couple of whacks-on-the-side-of-the-head, creative leaps away from characters who can make you feel something without firing a virtual gun at you. Once someone figures out how to make talking to a virtual character as compelling as shooting at him or her, once we figure out how to make intuiting a character's motivation as interesting as moving boxes around to solve a puzzle, we'll start seeing some very cool games. But I think the problem here is one of creativity not technology. I hope so!
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