Diablo III Inferno Difficulty To Challenge Hard Core Players
6:00 AM | Cord Kruse | Comment on this story
Kotaku has posted a new interview with Blizzard Entertainment's Jay Wilson. The game director discussed the Inferno difficulty level for the upcoming Diablo III action RPG. Designed as a challenge for Diablo veterans, the difficulty level can only be attempted by those who have taken a character to the game's level 60 cap.
Blizzard Entertainment game director Jay Wilson tells Kotaku that Diablo III's Inferno difficulty is aimed at players who have maxed out their character by reaching the level 60 player cap. Only then can they tackle Inferno difficulty, a challenge that will throw enemies at the player that are of even higher levels. Wilson says the level for every monster in Inferno will be, at minimum, level 61 making Diablo III's hardest difficulty setting an overwhelming, often uphill battle.Check out the page below to read the full article.
Kotaku: Diablo III Just Got Harder
(In Diablo II, players could level their characters up to 99, but the highest level monster was 85.)
Monsters will see an increase in health, damage, damage resistances and aggression in Inferno. They'll also have access to a larger suite of powers in Inferno, making minions and boss monsters even tougher. Expect a tougher game across the board, with broader than ever challenges even for the most skilled demon hunters.
"The idea was that we wanted a difficulty mode where the entire game was viable," Wilson says. "So you don't have to pick and choose key areas [to replay]." Diablo III's Inferno difficulty, he says, will be "very difficult, very challenging," presenting a "flattened" difficulty experience that Blizzard hopes will provide a more balanced, but more challenging end game for Diablo diehards.
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