Crafting The Storyline For Dragon Age 2
6:00 AM | Cord Kruse | 3 comments
Gamasutra has posted a new interview with BioWare's David Gaider about the process of writing the storyline for the company's fantasy RPG, Dragon Age 2. The game puts players in the role of Hawke and allows them to craft the story of the legend's rise to power.
"It's an interesting process, approaching the story for a sequel," says Gaider. "There's a certain level of expectation among fans, and especially with a game like Dragon Age: Origins that follows so many different story branches, only so many options we could consider.Click over to the link below to read more of the interview.
Gamasutra: Dragon Age 2 Interview
"Do we pick one branch and continue the story of the Warden, excluding all others? Do we try to accommodate multiple storylines from the outset? Do we start a new main character with a different story branch? Or do we try something new?"
Gaider and lead designer Mike Laidlaw decided they didn't want to tell the same story with new names and faces. If there was one thing about Origins' writing that was often criticized, it was that the plot followed a predictable Hero's Journey. So they decided to focus more on the "dark" than the "heroic" in their "dark heroic" fantasy sequel, and go for a grimmer, more personal tale.
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