Dragon Age 2: Legacy DLC Discussed
6:00 AM | Cord Kruse | 1 comment
Rock, Paper, Shotgun has released a new interview with Bioware's Fernando Melo about the upcoming Legacy DLC addition for Dragon Age 2. Among other things the developer discussed how player feedback, specifically some of the criticism the game has received, has influenced the creation of Legacy.
“We really had to go back to the storyboard after the launch of Dragon Age II, to take in the feedback and figure out, how do make our content better?” Melo says. He warns that the scope of what the studio can achieve in a single DLC installment is limited, but “hopefully, people see this not as everything we’re doing [to respond to feedback], but rather as a first step toward addressing some of their points.”Read more at the page below.
Rock, Paper, Shotgun: DA2 Expand-O-Pack: Better, Tougher, Morer
Is he nervous about the upcoming release? “That’s a good question,” Melo says — though apparently not good enough for a direct answer. “If somebody comes in and they’re expecting that this single DLC is going to solve everything — whatever everything is for them — then clearly this is not going to meet their expectations. If it’s somebody that enjoys DA2, they will absolutely love it. If it’s somebody that enjoys the lore and story of Dragon Age, I think they’ll absolutely love it. If somebody was kind of on the fence with DA2 and they’re still willing to come in with an open mind and give it a chance, I think they’ll be pleasantly surprised with what they find here. Hopefully.”
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