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Tuesday, January 30, 2001
 
MacSlash Interview with Ambrosia's Welch
9:27 AM | Tom Bridge | Comment on this story

A few months back, MacSlash solicited questions from their readers in order to do a Slashdot-style interview with Ambrosia Software's El Presidente Andrew Welch. While the answers were delayed by several months, late is better than never. Included in Welch's answers are details on whether or not Ambrosia will carbonize their games for OS X, his take on the open-source debate, and Welch's outlook for the Mac as a gaming platform. Ambrosia has made some classic games for the Mac, and some of their upcoming releases (specifically Escape Velocity: Nova) are highly-anticipated to say the least. Here is an excerpt from the Q&A:

Do you think Apple is on the right track now for attracting gamers and what changes would you like to see in the Apple hardware line to make Macs better gaming machines?


Andrew: It's really very simple: numbers. If Apple has the sales numbers, developers will be eager to support their platform. Sure, there are things you can do to make it easier or less of a risk for Windows developers to offer their games for the Mac, but it really boils down to a numbers game.

Read the rest of the interview over at MacSlash for more of Andrew's hard-won wisdom. Watch for a slew of Ambrosia releases the first half of this year, including Ragnarok and Pop Pop.

Ambrosia Software
MacSlash Interview


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Archives  News  MacSlash Interview with Ambrosia's Welch