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Friday, June 10, 2011
 
Soldak Discusses Spacecraft Components In Computer Games
6:00 AM | Cord Kruse | Comment on this story

A new Soldak Entertainment blog post offers a discussion of gameplay mechanics for space craft components in computer games. The post offers a bit of insight into plans for the company's upcoming sci-fi title.

Soldak's as yet untitled game is described as "Master of Orion from a mercenary captain's point of view." It will place players in a dynamic galaxy and give them to the chance to build their fortune and influence the balance of power between opposing races.

Items are going to have 4 types of requirements. First your hull is going to control how many item slots you have access to. Upgrade to a better ship and you will most likely get more slots to play with.

Second, each component will only fit in a specific slot type (see below).

Third, your ship has to generate enough power for all of your components. Most components will use power, some will generate power, and a few will be power neutral. So you are going to have to balance your power generation with your power usage. An interesting part of this is that this is a soft limit. You can actually exceed your power load. Right now for every 10% above your max you currently are, you get another penalty to things like ship speed and most of your regen rates. There might be situations where going over you limit is beneficial, but I see this happening more when one of your power plants is destroyed.

The fourth requirement is crew related. Most components are going to need a minimum level of crew to install and maintain. For example, an anti-matter engine might require a lvl 20 engineer.
Read more at the page below.

Soldak Blog: Spaceship Components
Soldak Entertainment


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Archives  News  Soldak Discusses Spacecraft Components In Computer Games