Summoner Dev Diary
1:03 PM | Andy Largent | Comment on this story
This week, Matt Flegel of Volition has made the update to the PC IGN Summoner Developer Diary. In this issue, Flegel deals with animating the Death spell - a dangerous undertaking, to say the least. Here is a little excerpt:
So, here I am with my spec of what death does and what level it is: completely destroys target character, and the highest level spell in the Sphere of Darkness respectively. Where do I go from here? This usually is the biggest hurdle I have to overcome - how do I want it to look? How can I convey what I want to convey? Do I want a happy warm feeling for this spell? I think not - this is Death after all. Once I have an idea of how I think it should look, the next step is set in motion: what is the best way to approach this particular spell - meaning, what is the best way I can make this work and look good. This part can get awfully tricky. Once these hurdles are overcome, throw in the life blood that is music, and to quote Vasquez from Aliens, LETS ROCK!Be sure to check out the rest of the piece, especially the cool screenshots. Summoner is a 3D RPG set to be released this Winter for Mac and PC.
PC IGN Summoner Diary
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