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Thursday, May 26, 2011
 
Will Wright Discusses His Career
6:00 AM | Cord Kruse | Comment on this story

Gamasutra has posted an interview with legendary game developer Will Wright. In the interview the creator of the popular Sims titles discussed a variety of topics including how a fondness for robots led to game making, the difficulty in publishing Sim City, and the inspiration for The Sims.

"When I started working on SimCity, I showed it to Broderbund and they said, 'Sure, let's do it.' But they kept wanting to change it," says Wright.

"I'd kind of programmed it to the point where I thought it was done, and they didn't think it was nearly done. They kept wanting a win/lose. They were expecting more of a traditional game out of it. But I always wanted it to be much more open-ended, more of a toy. So they never published it."

Wright ended up forming Maxis with Jeff Braun. At this point, Wright got the rights to the finished Commodore 64 version of the game back from (Broderbund) and set out to create the more advanced Mac and Amiga versions.

This turned out to be fortuitous, as Mac users were "actually buying computers to do real things" -- like publishing work, rather than game playing -- "And for those people, there were no games that really appealed to them. SimCity turned out to be that game," says Wright.

Check out the article below for more information.

Gamasutra: Will Wright Interview


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Archives  News  Will Wright Discusses His Career