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Friday, May 20, 2011
 
Basilisk Games' Thomas Riegsecker Interviewed
6:00 AM | Cord Kruse | 3 comments

Gaming Irresponsibly has released a new interview with Basilisk Games' founder Thomas Riegsecker. The interview covers info about Riegsecker's personal history, why he chose to develop an "old school" rpg, and plans for Eschaon: Book III. Basilisk's Eschalon series focuses on old school RPG gameplay inspired by classics in the genre.

There hasnít been any news regarding Book III lately. Without any spoilers, what are some of the concepts that you think will go into its development?

With Book III, we are looking at what made the first two games successful and build upon those elements. While that seems like an obvious response, the truth is that itís often difficult for developers to acknowledge this and give current fans ďmore of what they wantĒ instead of pushing the gameplay in a new direction, looking to acquire a larger audience.

Iíve always said that Eschalon is not intended to be a ground-breaking reinvention of the role-playing genre. On the contrary, we want to make a solid, memorable, and thoroughly enjoyable game built on the established fundamentals of what made those classic RPGs so fun.

Book III will feature more of everything our fans love- hundreds of additional items, more quests, more puzzles, and more story. We will further balance character stats and skills using feedback gathered from Book II. Players can expect a multitude of hidden areas and secrets that will take months to uncover. Book III is the final game in the trilogy and we want this to be a fulfilling ending for everyone who has gone on this journey with us.

And finally, we will be releasing some of our development tools as well, so that players can work on their own maps and share them with the community. This, more than anything, is what I am looking forward to: playing maps made by other people!

Read the full interview at the page linked below.

Gaming Irresponsibly: Thomas Riegsecker Interview
Basilisk Games


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Archives  News  Basilisk Games' Thomas Riegsecker Interviewed