Jeff Vogel Discusses Software Protection Methods
6:00 AM | Cord Kruse | 8 comments
Jeff Vogel has posted a new article on his Bottom Feeder blog. This time Spiderweb Software's popular RPG creator offered his opinion on the hotly debated issue of game piracy and how his mind has changed over the years about the best way developers can protect their products.
The system was confusing, and this wasn't helped by the fact that we were the only ones ever to use it. Oh, if only we could have back the countless hours spent explaining the system to confused parents. Countless more hours making new registration keys for people who switched computers or had to reinstall their OS. The weird system made us look unprofessional at best, deranged at worst. And, as a special bonus, it did exactly zero to stop people from pirating our game. Name a way to crack our registration system, and people did it a hundred times.Head over to the page below to read more.
The Final Answer For What To Do To Prevent Piracy
We stuck by this system for fifteen years. Might as well have just made a big pile of money and set it on fire. At least we would have gotten the warmth.
A year ago, I finally got fed up. New system. When you order our newest game, Avadon: The Black Fortress, we send you a serial code. Enter it, and you're up and running. Buy the game for the Mac and want to play it on Windows too? Enter the same key. Want to register your copy again ten years from now? Use the same key.
And the result of switching to a slightly less secure, infinitely easier to use system? Sales of Avadon are the highest of any game we've put out in years.
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