Din's Curse: Demon War Reviewed
6:00 AM | Cord Kruse | Comment on this story
GameDwellers.com has posted a new review of Demon War, the expansion for Soldak Entertainment's action RPG, Din's Curse. Demon War expands the number of class combinations to 196, introduces the new Demon Hunter class, and adds a variety of new creatures, quests, environments and modifiers to the main game.
From the review:
The world itself is also up for grabs when it comes to customization. The ability to use flaws- that weaken your character- adds a touch of realism to the world, because as we all know: no one is perfect. Difficulty can be changed from normal to legendary, but such changes can only be met by meeting level requirements.For more of the review click over to the page below.
GameDwellers.com: Din's Curse Demon War
You can also modify enemies to your will as well. When starting a new game you are given the option to set the difficulty of creatures, whether they are stronger than you, the sheer amount of them, or in my case, I set Layla in the midst of a demon attack right out the gate. Again more realism and why should everything be happy and relaxed when I get there. For combat instances, you can slow down reaction time of enemies. There is a price to pay, however, if you plan on changing that modifier. You will take a small hit to experience points. But the cost can be far less worrisome when learning the ropes and mechanics of the game.
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