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Tuesday, May 3, 2011
Portal 2 Reviewed
6:00 AM | Cord Kruse | Comment on this story

Elite PC Reviews has posted a new review of Valve's recently released Portal 2 first person action puzzler. The game introduces a new cast of characters to the single player storyline, new puzzle elements, and a two player cooperative mode.

From the review:

The game opens with a scripted sequence to let you get the feel of the players movements. This has become a staple in games nowadays but Valve made this one a little special. Instead of the typical “Jump here” and “Look there” routine Valve has added a comic flair. Once you play the game you will see what I mean. I'm not going to spoil it but it really does set the pace for the rest of your adventure. The game has a simple premise. You are stuck in a seemingly never ending cycle of “testing rooms” where a diabolical computer taunts you to finish each puzzle in a timely manner. You solve these puzzles by using a “portal” gun and hope the next testing room won’t be your last as the computer constantly threatens to kill you. It sounds repetitive but its not. There is a lot more to this game then meets the eye and the plot defiantly thickens as the game progresses.

The “portal system” takes some getting used to. You use two portals to navigate your way though each level. When you make a portal to pass through one is orange and one is blue which is set via your “fire” and “alternate fire” buttons respectively. For example if you place a orange portal 5 stories below your current position. Then place a blue portal directly behind you and jump into the orange portal below it will shoot you out of the blue portal at the momentum you entered the orange portal. Confusing? Like I said it takes some getting used to. However once you do get the hang of it the portal gun becomes an extension of your own ability. By the end of the game I was using the portal system in a second nature fashion. The developers team really has done an excellent job in introducing a new mechanic to first person shooters. I hope other developers follow suit with this great example of innovativeness.
Head over to the link below to read more.

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