Dragon Age II Reviewed
6:00 AM | Cord Kruse | 1 comment
Destructoid has posted a new review of Dragon Age 2. Brought to Macs by TransGaming using the company's Cider Portability Engine, the game puts players in the role of Hawke and allows them to craft the story of the legend's rise to power. Destructoid gave the game a score of 7 out of 10.
From the review:
Hawke’s companions have their own lives and motivations and generally act independently of our hero. Each companion is relatively well-drawn, and Hawke is often left with the unenviable task of picking up the pieces and protecting her friends from their foibles and pitfalls. The companion quests are by far the most engaging of the game, in terms of both quest structure and their contribution to that character’s growth or the overall narrative. Merrill’s is particularly harrowing, the result of which is an act that, more than any other in Dragon Age II, will define my experience with it; Aveline’s, on the other hand, is heart-warming in equal measure.For the full review visit the site listed below.
Destructoid: Dragon Age 2 Review
It is unfortunate, then, that the game doesn’t allow for more interaction. The extensive back-and-forth conversations that so richly complimented Origins are only available during specific quests, the party’s camp having been replaced by individual houses and apartments scattered throughout Kirkwall. Fewer opportunities for interaction means that relationships are less subtle, less nuanced -- companions are drawn to overblown extremes in order to push their sub-plot forward. And that’s too bad: Hawke’s companions are weak, frail people with obvious moral blind spots and their own ways of coping with their lives in Kirkwall, and they are a joy to talk to. That I often sought out chances to excoriate Anders or protect Merrill are credit to David Gaider’s characterization and the role-playing he encourages; that I wasn’t allowed to do so is a black spot on Dragon Age II.
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