Jeff Vogel Discusses Avadon: The Black Fortress
6:00 AM | Cord Kruse | Comment on this story
Sub Gamers has posted a new interview with Spiderweb Software's Jeff Vogel. The veteran independent developer talked about the recently released Avadon: The Black Fortress, indie game development, and the kinds of games he enjoys to play when he isn't creating new RPGs.
Since the game is class based rather than skill based - how did you ensure that the classí power would be evenly distributed, and thus equally attractive for players to choose from? The skills of the classes Blademaster, Shadowwalker, Shaman, and Sorceress are so different from each other it would be hard to keep them balanced.Head over to the page below to read more.
Sub Gamers: Avadon The Black Fortress Review
J.V: It is hard. It takes a lot of time. That is what testing is for. Lots and lots of testing and feedback. Fortunately, Avadon doesnít have PvP, like World of Warcraft. The characters donít fight each other, so they donít have to have equal power. All I need is to make sure each character class is strong enough to survive the game. The power levels only need to be roughly equal, not exactly equal.
Avadon: The Black Fortress
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