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Wednesday, January 26, 2011
 

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Inside Mac Games Interviews Amanita Design's Jakub Dvorsky
6:00 AM | Cord Kruse | Comment on this story

Inside Mac Games has posted a new interview with Amanita Design's Jakub Dvorsky. In the Q&A the indie developer answered questions about development, game music, the Humble Indie Bundle experience and inspirations behind Amanita's work.

JC: Your games are DRM free, how has this worked out so far? Earlier this year you ran an "Amnesty Sale" for Machinarium. How successful was the effort?

JD: I don't believe that DRM would help us. Of course, the piracy rate is high but we are happy that many people play our games, if they like it they'll recommend it or copy it to their friends and eventually it will get to enough good people who understand that is important to support the developers if they want them to continue making games.

As for the Pirate Amnesty, it was basically well promoted 75% off sale so it worked very well but I believe it also made a few people to start thinking about the whole piracy issue from a different perspective.
Check out the page below to read the full article.

Amanita Design Q&A
Amanita Design
Machinarium
Buy Machinarium


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• Inside Mac Games Interviews Amanita Design's Jakub Dvorsky6:00 AM
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Archives  News  Inside Mac Games Interviews Amanita Design's Jakub Dvorsky