Two Worlds II Discussed
6:00 AM | Cord Kruse | Comment on this story
Gamingbits has posted a new interview with Aubrey Norris from Southpeak Games about Two Worlds II, the upcoming RPG. The Q&A included answers to questions about the game's features and engine. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.
What are some of the first things that come to mind on what players can only experience in Two Worlds II?Visit the page below to read the full interview.
Gamingbits: Two Worlds II Q&A
The very first things that jump out at me are the incredibly deep spell creation and crafting systems. Any item you pick up, whether weapon or armor, can be deconstructed into its basic raw materials (e.g. Steel, iron, wood, etc.) and then used to upgrade your existing equipment. This unlocks slots for magical crystals that give a huge range of benefits like elemental damage, skill bonuses, stat bonuses, etc. On top of that, for players who are big into the online multiplayer side of Two Worlds II and form their own guilds, equipment can be custom dyed with guild colors.
The spell system is based on cards and amulets. Each combination of a set elemental card (for example, Ice, Poison or Power) and a set action card (for example, Missile, Summon or Trap) within an amulet will produce a ridiculous range of spell possibilities. On top of those basic things, other aspects of each spell can be customized, such as adding a homing component, a ricochet component, adding a damage over time effect, etc. And, if you thought that wasnít enough, some amulets allow you to build linked spells, so that you could, for example, set a frost trap which will do 2000 damage upon being triggered and then summon a gigantic hell warrior to smite enemies and induce bloodshed you and then cast an AOE lightning attack. :) I love the range of possibilities!
Iím especially a big fan of the inclusion of summoned monsters for mages. If you put enough points into summoning as a mage skill, I discovered that you can literally have a horde of monsters fighting for you while you fire off AOE attacks or missiles safely from the background. ;) Thereís nothing like a massive swarm of bees or (my nickname, of course) death grasshoppers to keep you safe and sound!
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