July 25, 2014
IMG Pro Log In


Friday, January 14, 2011 Send mac games news to:
news@insidemacgames.com
 

Click to enlarge
Two Worlds II Discussed
6:00 AM | Cord Kruse | Comment on this story

Gamingbits has posted a new interview with Aubrey Norris from Southpeak Games about Two Worlds II, the upcoming RPG. The Q&A included answers to questions about the game's features and engine. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

What are some of the first things that come to mind on what players can only experience in Two Worlds II?

The very first things that jump out at me are the incredibly deep spell creation and crafting systems. Any item you pick up, whether weapon or armor, can be deconstructed into its basic raw materials (e.g. Steel, iron, wood, etc.) and then used to upgrade your existing equipment. This unlocks slots for magical crystals that give a huge range of benefits like elemental damage, skill bonuses, stat bonuses, etc. On top of that, for players who are big into the online multiplayer side of Two Worlds II and form their own guilds, equipment can be custom dyed with guild colors.

The spell system is based on cards and amulets. Each combination of a set elemental card (for example, Ice, Poison or Power) and a set action card (for example, Missile, Summon or Trap) within an amulet will produce a ridiculous range of spell possibilities. On top of those basic things, other aspects of each spell can be customized, such as adding a homing component, a ricochet component, adding a damage over time effect, etc. And, if you thought that wasnít enough, some amulets allow you to build linked spells, so that you could, for example, set a frost trap which will do 2000 damage upon being triggered and then summon a gigantic hell warrior to smite enemies and induce bloodshed you and then cast an AOE lightning attack. :) I love the range of possibilities!

Iím especially a big fan of the inclusion of summoned monsters for mages. If you put enough points into summoning as a mage skill, I discovered that you can literally have a horde of monsters fighting for you while you fire off AOE attacks or missiles safely from the background. ;) Thereís nothing like a massive swarm of bees or (my nickname, of course) death grasshoppers to keep you safe and sound!
Visit the page below to read the full interview.

Gamingbits: Two Worlds II Q&A
Two Worlds II (add to watch list)
Buy Two Worlds II


 

Other Mac Games News for Friday, January 14, 2011

Strong Bad's Cool Game for Attractive People Now Available11:41 AM
BioShock Digital Download Released11:30 AM
Cataclysm Soundtrack Available At iTunes Store6:00 AM
City Of Heroes Double XP Weekend Coming January 276:00 AM
LambdaRogue: The Book Of Stars Comes To Macs6:00 AM
• Two Worlds II Discussed6:00 AM
 
View all of the Mac games news for Friday, January 14, 2011 on one page

Mac Games News for Thursday, January 13, 2011

EVE Online: EVE Gate Forums Detailed6:00 AM
Majesty 2: Monster Kingdom Released6:00 AM
Phantasmat Now Available6:00 AM
World Of Warcraft: Cataclysm Dungeon Difficulty6:00 AM
 
View all of the Mac games news for Thursday, January 13, 2011 on one page


Recent Mac Games News

Wednesday, January 12, 2011
Tuesday, January 11, 2011
Friday, January 7, 2011
Thursday, January 6, 2011
Wednesday, January 5, 2011


Search for other Mac games news stories or browse our Mac Games News Archive.



Home  News  Two Worlds II Discussed