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Thursday, January 13, 2011
 

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World Of Warcraft: Cataclysm Dungeon Difficulty
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment's Greg "Ghostcrawler" Street, Lead Systems Designer for the company's popular World of Warcraft MMO recently posted a new community blog about dungeon difficulty in the Cataclysm expansion. Street discussed design philosphy and ways players can deal with the difficulty.

The bottom line is that we want Heroics and raids to be challenging, and that is particularly true now while the content is new and characters are still collecting gear. They’re only going to get easier from here on out. We want players to approach an encounter, especially a Heroic encounter, as a puzzle to be solved. We want groups to communicate and strategize. And by extension, we want you to celebrate when you win instead of it being a foregone conclusion.

On the other hand, we don't want you to stumble your way to victory. We don't want you to be able to overwhelm bosses without noticing or caring what they’re doing. We don’t want healers to be able to make up for all of the mistakes on the part of the other players. While at the end of the day, dungeons may just be gussied up loot vending machines, we want you to do more than push a button to get the loot.

Ultimately, we don’t want to give undergeared or unorganized groups a near guaranteed chance of success, because then the content will feel absolutely trivial for players in appropriate gear who communicate, cooperate, and strategize.
Read the full post at the link below.

WoW Cataclysm Difficulty
Blizzard Entertainment
World Of Warcraft: Cataclysm


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Archives  News  World Of Warcraft: Cataclysm Dungeon Difficulty