On Deus Ex Level Design
10:38 AM | Michael Eilers | Comment on this story
GamePen has posted a short interview with two level designers for Deus Ex, the RPG/shooter from Ion Storm that may be available for Mac players early next week. The game features tremendous, detailed and (in some cases) historically accurate locations, made with an emphasis on realism. In this short interview Harvey Smith and Steve Powers discuss their contributions to the 73 levels in the game, and answer the following tough question:
Gamepen:Are you satisfied with the end product?
Steve:There is more that I wanted to do, but there comes a point in the project where you just have to stop adding to the game and support/refine what you have already done. I think I am content with the way it turned out, but I will not really be satisfied until people on the boards say they had fun playing through there. As corny as it sounds, I really just want to make something that people have fun playing, and I wont be happy if they dont. That is ultimately how I will find out if the last eighteen months were well spent or not. A chilling thought. .people on the boards do not use much sugar coating!
Sounds like Steve has a gift for understatement as well as level design. Westlake Interactive is burning through the final PC code for Deus Ex as you read this, and Aspyr Media has said to watch for a release of the Mac version as soon as the 7th of July; this will be followed soon after by a demo version featuring the first level.
Aspyr Media Web Site
GamePen Deus Ex Chronicles
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